
I was asked to design a rendering factory in asia for lucas film some years ago. We will see some guy from freaking thailand or something just come out with something unbelievable. The amount of amazing talent around the world that will blow shit up is immense.


They have lightened up a bit with 360 and such. I love autodesk - but I hate their arrogance. I came is second in the US CAD Olympics (only second because I skimmed the notes and it also required me to draw a bolt and I didnt notice that req in the directions) I was the only person to have ever completed the autocad design interview test at the first architectural firm I worked at. I was the fastest ever to complete the ACAD design challenge (3 - hour test, finished it in 33 minutes) According to the filmmakers, over 500 people had worked on this film by the end of its production.Dude, I was an EXPERT in Autocad from 1992 on. The Chief Technology Officer of DreamWorks Animation, Lincoln Wallen, claimed that this new platform is not just limited to visual effects or animated movies, but it’s something that numerous companies will be able to use in the future for the purpose of entertainment, promotion, design, and manufacturing. Programs named Premo and Torch were also used in parallel in order to improve the facial expressions of the characters. He further explained how the animators were able to produce and maintain each character’s detailed features in terms of sharpness and texture of their overall appearance. This software completely changed the way the characters were produced according to director Dean Deblois, it helped the animators get more complex in terms of creating the characters. How to Train Your Dragon 2 is the first DreamWorks feature film which made use of this new platform to animate and produce the film.

Five years after the first edition was released, DreamWorks, partnering together with Hewlett-Packard, developed software which used scalable multicore processing.
